Video Game Prototype
Timeline
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September 7, 2020Experience start
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September 15, 2020Weekly feedback from client
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September 22, 2020Weekly feedback from client
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September 29, 2020Weekly feedback from client
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October 6, 2020Weekly feedback from client
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October 13, 2020Weekly feedback from client
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December 5, 2020Experience end
Timeline
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September 7, 2020Experience start
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September 15, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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September 22, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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September 29, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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October 6, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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October 13, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback. Skipped weeks for reading week and playdays at the college
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October 20, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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October 27, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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November 3, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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November 10, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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November 24, 2020Final deliverable
Final deliverable sent to industry partner.
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December 5, 2020Experience end
Categories
Information technology MediaSkills
communication game programmingDo you have a game idea but no time to build it? Is there a game technology that you would like to research? In this project, small teams of students in the Game Programming Advanced Diploma create a game prototype using a game engine (Unity or Unreal) or by building their own custom C++ engine.
They have the option to develop their own ideas or collaborate with an external client. Can you convince them that they should team up with you?
- Gameplay video
- Prototype built in Unity, Unreal, or custom made C++ engine
Project timeline
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September 7, 2020Experience start
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September 15, 2020Weekly feedback from client
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September 22, 2020Weekly feedback from client
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September 29, 2020Weekly feedback from client
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October 6, 2020Weekly feedback from client
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October 13, 2020Weekly feedback from client
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December 5, 2020Experience end
Timeline
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September 7, 2020Experience start
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September 15, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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September 22, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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September 29, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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October 6, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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October 13, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback. Skipped weeks for reading week and playdays at the college
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October 20, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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October 27, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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November 3, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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November 10, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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November 24, 2020Final deliverable
Final deliverable sent to industry partner.
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December 5, 2020Experience end
Project Examples
Our first year students are being introduced to the Unity and Unreal engines. Click here for a list of mid-program projects (midstone) currently being built (zoom in and click on the links to see code and video/LinkedIn updates).
Our final year (3rd year) students have experience with game engines and are on their way to building their own C++ engines. Click here for a list of capstone projects that were built during the 2018-2019 academic year (zoom in and click on the links to see code and video/LinkedIn updates).
Project examples include, but are not limited to:
- For Video game companies: Launch a potential new game idea
- For Marketers: Use video games to engage customers and prospects in new ways
- For HR/Education: Immersive game-like experience for onboarding/training
Companies must answer the following questions to submit a match request to this experience:
Provide a dedicated contact who is available to answer periodic emails or phone calls over the duration of the project to address students' questions.
Be available for a call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the course, be available for a check-in call, if required.
Provide artboards sketching out the key User Interface on-screen and the flow between screens/objects
Provide a detailed game design document outlining features of game prototype required.
Provide all 2D art and 3D models (placeholders work well) and sound effects/music files needed for game.
Timeline
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September 7, 2020Experience start
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September 15, 2020Weekly feedback from client
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September 22, 2020Weekly feedback from client
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September 29, 2020Weekly feedback from client
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October 6, 2020Weekly feedback from client
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October 13, 2020Weekly feedback from client
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December 5, 2020Experience end
Timeline
-
September 7, 2020Experience start
-
September 15, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
-
September 22, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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September 29, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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October 6, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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October 13, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback. Skipped weeks for reading week and playdays at the college
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October 20, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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October 27, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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November 3, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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November 10, 2020Weekly feedback from client
Teams send short gameplay videos for industry partner to review with feedback.
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November 24, 2020Final deliverable
Final deliverable sent to industry partner.
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December 5, 2020Experience end